Import FBX for Unity from Mixamo with Animations
Select FBX for Unity and download (1 With Skin and Without Skin for the rest).
Copy .fbx files to Unity project folder.
Drag a .fbx (with skin) to the scene but the material would not linked. Then create Materials/ and Textures. and in Inspector tab, (Bake Axis Conversion recommended) Extract Textures... and Materials... (and select the directory)
In Inspector tab when .fbx with skin is selected, set Rig option as follows: (then Apply)
In Inspector tab when .fbx WITHOUT skin is selected, set Rig option as follows: (then Apply)
Let's Animate
Project - Create - AnimationController
In Inspector - Animator - set Controller
Window - Animation - Animator, then drag animations.
Set Rigidbody and Collider, Animation Trigger, Script, and so on.
Reference
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